Tim Willits

 

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Tim joined id Software in 1995 after impressing the owners and development team with DOOM levels he forged in his spare time and distributed free over the Internet .  After joining id, Tim worked on Strife , The Ultimate DOOM , QUAKE  , QUAKE II , QUAKE III Arena  and QUAKE III: Team Arena . Tim was then named lead designer and launched the commercial blockbuster DOOM 3 along with QUAKE 4. Tim is currently serving as the creative director on RAGE.



 

 

 

 


What do you do at id Software?

I am the Creative Director working on RAGE. I manage the entire RAGE team and ensure things get done with the game. My days involve a little cheerleading, whip-cracking, motivational sneakiness, and just about anything else to get the team working. Luckily for me, I'm working with the best team in the industry, and I like I have the best job in the world!

What was the first time you realized that you wanted to work in video games?

I realized I wanted to work in video games while playing the shareware version of the original DOOM. When I played those levels and experienced what I could do in that game, I pretty much knew it was the path for me. I thank my lucky stars that I was able to do it at the company I fell in love with as a gamer.

What's your proudest accomplishment thus far?

Between designing the shareware episode of QUAKE 1 to building QUAKE 2, to DOOM 3, it's really hard to choose just one. Even today, I am proud of the great work done the team working on RAGE. When someone does even the smallest thing well it helps everyone on the team.

You started your career as a level modder. How did you get id's attention?

The guys at id Software discovered me because I made some really fun and well constructed DOOM 1 levels and posted them to a BBS they frequented. At the time I was modding, the community was rather small so it wasn't difficult getting noticed. It was a bit of luck mixed with a lot of hard work. Even today I encourage people who want to get into the business to work on their own modding games they love –it's the best way to produce something and get noticed.



READ MORE ABOUT TIM WILLITS @ BETHBLOG