Tim joined id Software in 1995 after impressing the owners and development team with DOOM levels he forged in his spare time and distributed free over the Internet . After joining id, Tim worked on Strife , The Ultimate DOOM , QUAKE , QUAKE II , QUAKE III Arena and QUAKE III: Team Arena . Tim was then named lead designer and launched the commercial blockbuster DOOM 3 along with QUAKE 4. Tim is currently serving as the creative director on RAGE.
What do you do at id Software?
I am the Creative Director working on RAGE. I manage the entire RAGE team and ensure things get done with the game. My days involve a little cheerleading, whip-cracking, motivational sneakiness, and just about anything else to get the team working. Luckily for me, I'm working with the best team in the industry, and I like I have the best job in the world!
What was the first time you realized that you wanted to work in video games?
I realized I wanted to work in video games while playing the shareware version of the original DOOM. When I played those levels and experienced what I could do in that game, I pretty much knew it was the path for me. I thank my lucky stars that I was able to do it at the company I fell in love with as a gamer.
What's your proudest accomplishment thus far?
Between designing the shareware episode of QUAKE 1 to building QUAKE 2, to DOOM 3, it's really hard to choose just one. Even today, I am proud of the great work done the team working on RAGE. When someone does even the smallest thing well it helps everyone on the team.
You started your career as a level modder. How did you get id's attention?
The guys at id Software discovered me because I made some really fun and well constructed DOOM 1 levels and posted them to a BBS they frequented. At the time I was modding, the community was rather small so it wasn't difficult getting noticed. It was a bit of luck mixed with a lot of hard work. Even today I encourage people who want to get into the business to work on their own modding games they love –it's the best way to produce something and get noticed.